Factory automation games often trap players behind endless conveyor belts and rigid layouts. In this post-apocalyptic simulation by City From Naught Inc., your production lines depend entirely on programmable automatons and natural language instructions. Relying on an organized Brave New Wonders walkthrough is the fastest way to master dynamic bot behaviors and avoid production bottlenecks. Whether you are crafting your first metal plate or coordinating intercontinental transport fleets, this detailed Brave New Wonders walkthrough covers everything from early automation to high-voltage expeditions.

Navigating this world requires sharp planning, tactical defenses, and clean logic. Let us dive into the core mechanics, infrastructure setups, and relic trials you need to conquer your first continent and expand across the globe.

Getting Started: Establishing Your First Production Loop

Your journey begins at the train station on the first continent, designated as America. The train station doubles as your central research repository and inventory hub. Early progression moves quickly once you gather loose surface materials and unlock monowheel mining in your technology tree. Mining yourself requires a small investment in metal plates, but your ultimate goal is establishing a self-sustaining base that runs without manual harvesting.

Smelting cannot be performed by hand. You must construct dedicated smelters to process raw crystal shards into refined crystals and raw metal ore into metal plates. Powering these facilities requires placing solar power collectors linked through power pylons. According to player experience, building layouts remain flexible because you can place ghost structures without materials, build them instantly once you approach with ingredients, and relocate misplaced buildings at zero resource cost.

To eliminate manual delivery, build an Automaton Factory. By depositing compute cores into this factory, you manufacture automatons. Early tasks require simple mover bots and mining bots:

  • Mining Bots: Assign them directly to an ore or crystal node to extract raw resources and drop them into an adjacent smelter or storage box. Note that impure nodes harvest slower, whereas pure nodes produce at 1.5 times baseline speed.
  • Mover Bots: These units transport items between inventories. Relocate smelters directly next to resource nodes to minimize travel time for slower baseline automatons.
  • Central Warehouses: Placing small warehouses between miners and processors provides buffer capacity of up to 500 units, preventing upstream backups when downstream production pauses.

Once your base materials flow smoothly, assemble a General Factory to begin crafting Industry Research Packs. This first science item consumes refined crystals and metal plates. Funnel these research packs into your train station to unlock expanded building menus, combat tech, and the blueprint tool.

Building NamePrimary FunctionStandard Construction MaterialsKey Outputs
SmelterRefining base ore and fuelMetal PlatesMetal Plates, Refined Crystals, Gunpowder
Automaton FactoryRobot productionCompute CoresAutomatons (Mover / Miner / Combat)
General FactoryComponent and science assemblyMetal Plates, Refined CrystalsIndustry Research Packs, Cortex Chips, Simple Kits
Logistics WarehouseResource stockpiling (500 capacity)Metal Plates, Simple KitsBuffered Storage
Solar Power CollectorBaseline energy generation (4 MW)Metal Plates, Energy CellsElectrical Power

Programming Automatons and Beating the Relic Trials

Unlike traditional factory titles, this game contains zero conveyor belts. Instead, you assign tasks to robots using presets or custom natural language prompts parsed into behavioral graphs. While default behaviors like direct point-to-point hauling work for simple loops, tackling dynamic ruins demands conditional logic. As noted in this Brave New Wonders walkthrough, mastering prompts early saves significant automaton capacity later.

South of your starting station lies your first major challenge: the Abandoned Ruins. This location hosts the Trial of Capacity, requiring 10 metal plates and 10 refined crystals delivered one at a time. The delivery terminal flashes red when requesting a metal plate and blue when requesting a refined crystal.

You can solve this puzzle cleanly using a custom prompt in the automaton behavior editor:

  1. Place down a warehouse stocked with metal plates and a second warehouse with refined crystals near the ruins.
  2. Deploy a mover automaton and select the prompt editor to create a new behavior.
  3. Enter a conditional statement: when building signal is red, pick up metal plate from Warehouse 1 and deposit to Trial; when signal is blue, pick up refined crystal from Warehouse 2 and deposit to Trial.
  4. Save the behavior and link the designated warehouses and target structure to the prompt variables.

Completing this trial rewards an Old World relic that permanently expands your monowheel backpack capacity from 200 to 300 items.

Continuing further south leads to the Old World Drone Wreckage. Here, an automated counterweight crane clears debris whenever you deliver 10 metal plates on a green signal and extract them when the signal shifts red. Completing this trial unearths the Drone Gun. Pressing R enters combat mode, granting your Pioneer unit a directional firearm with passive health regeneration to fight hostile patrolling drones.

Mid-Game Expansion, Defense Lines, and Obstacle Clearing

Expanding outward requires clearing fallen trees and metal blockades that obstruct valuable infinite resource nodes. Researching Combat 1 unlocks the Weapon Factory, allowing you to manufacture thermal plates from crystal compound and dynamite using gunpowder processed in a smelter. Detonating obstacles opens access to infinite metal, coal, and crystal deposits.

However, community reports emphasize caution when clearing barriers. Removing certain obstacles opens red danger zones where hostile units spawn from mechanical ground gates. If you leave choke points blocked by natural obstacles, roaming hostiles cannot traverse into your core production facilities.

When expanding into active red zones, set up automated gun turret defenses before placing production buildings:

  • Turret Clusters: Build turrets in tight groups of three. A cluster of three easily repels standard enemy raid waves without sustaining permanent structure loss.
  • Ammo Resupply Networks: Gun turrets fire Ammunition Mark 1, produced in Weapon Factories using gunpowder and metal plates.
  • Signal Automation: Assign turrets a behavior that emits a red signal when ammunition falls to zero. Direct a single mover bot to deliver ammunition from a nearby warehouse whenever any turret in the cluster broadcasts red.
  • Structure Self-Repair: Buildings that take damage automatically repair over time once combat resolves, provided they are not completely destroyed.

For players checking platform specifications or troubleshooting system performance during intense combat encounters, the Brave New Wonders Steam store page provides updated hardware details and official patch notes.

Conquering the Sky Pillar Temperature Puzzle

Located to the far southeast of the starting region, the massive Sky Pillar represents the crowning engineering challenge of the first continent. Excavating this submerged ruin requires clearing surrounding hostiles, constructing an operational crane, and stabilizing volatile underground gas vents.

The excavation platform only operates when internal temperatures stay strictly between 25°C and 70°C for a continuous 60-second window. Periodic gas eruptions violently heat the chamber, while cold environmental drafts cause rapid freezing. Depositing coal raises the temperature by 10°C, whereas depositing thermal plates cools the platform by 20°C.

ParameterOperational ThresholdStabilization MaterialThermal Impact
Low Temperature Limit25°C (Trigger signal at 29°C-45°C)Raw Coal+10°C per deposit
High Temperature Limit70°C (Trigger signal at 60°C-65°C)Thermal Plates-20°C per deposit
Excavation Window60 Continuous SecondsBalanced Delivery LoopNeutralizes Eruptions

Relying on a single target temperature causes system failures due to delivery delays. The optimal strategy in any Brave New Wonders walkthrough is establishing an automated temperature buffer:

  1. Program the Sky Pillar terminal to broadcast a blue signal when temperatures drop below 45°C, and a red signal when temperatures exceed 65°C.
  2. Assign a mover automaton to pull coal from an adjacent storage bin when the signal is blue, and fetch thermal plates when the signal turns red.
  3. Add a command for the automaton to return to the staging warehouse when the signal returns to neutral, keeping it positioned for rapid intervention during eruptions.

Maintaining stability for 60 seconds unlocks the Sky Pillar interior. Inside, you discover the Old World map revealing other lost continents—Europe, Asia, and Africa—and unlock natural gas processing alongside airship construction blueprints.

Long-Distance Logistics and European Industrialization

With natural gas unlocked, tap local vents using a Gas Processor to split gas into methane and helium. Natural gas also unlocks the Power Plant, which burns two units of natural gas per minute to output 12 MW of clean power—far outstripping early solar arrays.

Long-distance hauling on the ground relies on trucks operating between dedicated truck hubs. Trucks hold up to 100 items and move rapidly through contested territory. To prevent supply delays, set truck departure thresholds to smaller batches, such as 20 items per trip, avoiding idle logistics lines.

Crossing the ocean to the frozen continent of Europe requires building an Airship. The airship functions as a mobile base connecting your continental outposts. However, airships consume specialized fuel, hold a shared stockpile cap of 500 items, and endure hostile airborne assaults during ocean transit.

Prepare your airship launch with these crucial steps:

  • Defensive Outfitting: Line the exterior hull with gun turrets and assign onboard movers to keep them loaded from an internal ammunition stockpile.
  • Automated Dock Refueling: Configure dock signal behaviors so the ship only departs when holding at least 100 fuel and 50 ammunition.
  • Essential Cargo: Load your player inventory and vessel hull with thermal plates, simple kits, automatons, and spare metal plates to establish your secondary landing base instantly.

Arriving in Europe introduces freezing snow conditions that restrict building placement. Power up the colossal humanoid robot, Hixie, by feeding it 24 MW of power plant energy. Hixie unlocks the Advanced Factory, allowing you to craft compute cores on demand and utilize efficient helium-based thermal plate recipes.

Next, reach the Grand Archive wonder. The archive weaves Archive Threads, which combine with helium to synthesize Blue Science (Electromagnetism Research Packs). Overload the archive to 200% power demand to reduce crafting cycles to 50 seconds. Program your airship with an autonomous hauler behavior: remain at the European dock until carrying 250 Blue Science, fly to America to unload at your research train station, restock on fuel and ammo, and return on a perpetual loop.

Completing Europe culminates in unlocking the massive high-power gate. This optional endgame barrier demands over 1,000 MW of peak power. Isolate your European power network, fill every building tile with natural-gas power plants and solar collectors, stage an army of mover bots to prime the generators simultaneously, and activate the surge to claim the ancient technologies resting within.

Frequently Asked Questions

How do I stop mover automatons from clogging their inventory with raw materials?

When an automaton transports multiple items to a single machine, its inventory can fill with inputs before outputs are removed. To resolve this, use conditional signal logic. Program your processing factory to emit a specific signal color only when its output inventory contains finished goods, and instruct your mover bot to extract finished products before fetching new raw materials.

Can conveyor belts be unlocked later in this Brave New Wonders walkthrough?

No, Brave New Wonders does not feature conveyor belts. Every logistical link relies entirely on automated mover bots, multi-station haulers, and long-range transport trucks running custom behaviors between warehouses and processing hubs.

How do I complete the Sky Pillar temperature puzzle easily?

Avoid waiting until temperatures hit the failure limits of 25°C or 70°C. Program your sensor to deliver coal when the temperature falls below 45°C and deliver thermal plates when it climbs above 65°C. This keeps the chamber centered around 50°C, absorbing gas eruptions without interrupting the 60-second excavation countdown.

What should I prioritize researching first upon reaching Europe?

Prioritize unlocking Electromagnetism to access Blue Science and higher-tier power transmission pylons. Automating the transport of Archive Threads back to your starting continent accelerates your monowheel speed, backpack upgrades, and overseer management modes, setting you up for smooth expeditions into Asia or Africa.